|
OGLplus was built as a small and useful header-only library that is supposed to help you with your development.
OGLplus manages to implement a thin object-oriented facade over the OpenGL C-language API.
The tool also comes included with wrappers which are designed to automate the resource and object management. OGLplus can make the use of OpenGL in C++ much easier and safer.
What's New in This Release: [ read full changelog ]
· The List function and ListOf template class that can be used as a replacement for initializer lists were added.
· The OGLPLUS_STD_VECTOR_INIT macro was replaced with List and ListOf in the examples.
· Some of the examples were backported to MSVC10 using ListOf and List.
· Some optimizations were made in the error handling subsystem.
· The GLUT/GLEW example 'harness' was updated.
· Problems in the texture image loading utilities used by the examples were fixed.
· The BlenderMesh 'shape loader' for loading of meshes from Blender's .blend files was added.
· Other minor changes and bugfixes were made.
· A couple of new examples were added.
Via: OGLplus 0.23.0
Comments
Post a Comment